30
Nov

Weekly Summary #1

   Posted by: jonan   in F.O.G.

This week the SVN hasn’t seen much changes but we’ve finally added our media so we’ll soon start making a guide to compile F.O.G. from the SVN.

So, what have we been doing with so little SVN activity?.
Lots. The problem is most of the time we’ve been doing tests.
We’ve been trying to integrate Caelum (strange error stoped us from being successful) and PagedGeometry (we don’t have vegetation media yet and it added difficulty to the compilation and execution), we’ve done lots of progress in the GUI interface (some of which have made their way to the SVN), but again, be need to design the menus and widgets before we can show you anything, and we’ve added simple enemies that can walk between any number of given points and go towards the player when he gets to close (I don’t really know why this isn’t in the SVN already).
But not all the work is in the code side. We’ve also made quite good concept art that you can see in our images gallery and some concept music tracks we’ll show you as soon as we can.

I think that’s all for our first weekly summary, we’ll try to write one every Sunday to keep you informed.

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