Archive for the ‘F.O.G.’ Category

30
Nov

Weekly Summary #1

   Posted by: jonan

This week the SVN hasn’t seen much changes but we’ve finally added our media so we’ll soon start making a guide to compile F.O.G. from the SVN.

So, what have we been doing with so little SVN activity?.
Lots. The problem is most of the time we’ve been doing tests.
We’ve been trying to integrate Caelum (strange error stoped us from being successful) and PagedGeometry (we don’t have vegetation media yet and it added difficulty to the compilation and execution), we’ve done lots of progress in the GUI interface (some of which have made their way to the SVN), but again, be need to design the menus and widgets before we can show you anything, and we’ve added simple enemies that can walk between any number of given points and go towards the player when he gets to close (I don’t really know why this isn’t in the SVN already).
But not all the work is in the code side. We’ve also made quite good concept art that you can see in our images gallery and some concept music tracks we’ll show you as soon as we can.

I think that’s all for our first weekly summary, we’ll try to write one every Sunday to keep you informed.

Leave your comments here.

21
Nov

First F.O.G. Video!

   Posted by: jonan

We finally have something to show you!

Just simple physics, but what do you expect with only ten days of development? ;-)

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18
Nov

History

   Posted by: jonan

The truth is I’m not really sure of how did the idea behind F.O.G. came to be. It all happened one day that we where talking about games and I don’t know how, we ended up talking of how would we like our own game to be.

From the beginning the most important things for us were the movement freedom, with lots of combos, attacks and special movements, the size of the sceneries, we want them to look like real towns or cities through which you can do whatever you want and especially the story.

We already had the idea, but for one thing or another, the development never started. Fortunately a few months ago we saw that the III Concurso Universitario de Software libre was about to start so we decided to get serious. Now we’re ready to face the journey ahead of us and soon enough, make you face the journey we want to create for you.

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